DC Field | Value | Language |
dc.contributor.author | Supruniuk, Kateryna | |
dc.contributor.author | Andrunyk, Vasyl | |
dc.coverage.temporal | 23-24 April 2020, Lviv, Ukraine | |
dc.date.accessioned | 2020-06-12T11:09:41Z | - |
dc.date.available | 2020-06-12T11:09:41Z | - |
dc.date.created | 2020-04-23 | |
dc.date.issued | 2020-04-23 | |
dc.identifier.citation | Supruniuk K. Design of AR interface for Learning Students with Special Needs / Kateryna Supruniuk, Vasyl Andrunyk // Computational linguistics and intelligent systems : proceedings of the 4nd International conference, 23-24 April 2020, Lviv, Ukraine. — Lviv : Lviv Politechnic Publishing House, 2020. — Vol 2 : Proceedings of the 4nd International conference, COLINS 2020. Workshop, Lviv, Ukraine April 23-24, 2020. — P. 178–183. — (Intelligent Systems). | |
dc.identifier.issn | 2523-4013 | |
dc.identifier.uri | https://ena.lpnu.ua/handle/ntb/52130 | - |
dc.description.abstract | In this document, an overview is provided of one of the practical options for implementing the AR interface. The purpose of this article is to use
AR abilities to help children with special needs to learn. The objects are the
methods and tools of education for special needs. This interface is designed to
solve the problems of children's difficulties with learning. For this purpose, the
system was designed with the help of tools of augmented reality. In this paper,
the description of the partial practical realization of the system is also given.
We conclude the investigation by highlighting the aspects that require further
research and development. | |
dc.format.extent | 178-183 | |
dc.language.iso | en | |
dc.publisher | Видавництво Львівської політехніки | |
dc.publisher | Lviv Politechnic Publishing House | |
dc.relation.ispartof | Computational linguistics and intelligent systems : proceedings of the 4nd International conference (2), 2020 | |
dc.relation.uri | http://udlguidelines.cast.org/ | |
dc.subject | Augmented Reality | |
dc.subject | Machine Learning | |
dc.subject | Special needs | |
dc.title | Design of AR interface for Learning Students with Special Needs | |
dc.type | Article | |
dc.rights.holder | © Національний університет “Львівська політехніка”, 2020 | |
dc.contributor.affiliation | Lviv Polytechnic National University | |
dc.format.pages | 6 | |
dc.identifier.citationen | Supruniuk K. Design of AR interface for Learning Students with Special Needs / Kateryna Supruniuk, Vasyl Andrunyk // Computational linguistics and intelligent systems : proceedings of the 4nd International conference, 23-24 April 2020, Lviv, Ukraine. — Lviv : Lviv Politechnic Publishing House, 2020. — Vol 2 : Proceedings of the 4nd International conference, COLINS 2020. Workshop, Lviv, Ukraine April 23-24, 2020. — P. 178–183. — (Intelligent Systems). | |
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dc.relation.references | 2. Akçayır, M. and Akçayır, G., 2017. Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, pp.1-11. | |
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dc.relation.referencesen | 1. Rothbaum, B., Hodges, L., Kooper, R., Opdyke, D., Williford, J. and North, M., 1995. Virtual reality graded exposure in the treatment of acrophobia: A case report. Behavior Therapy, 26(3), pp.547-554. | |
dc.relation.referencesen | 2. Akçayır, M. and Akçayır, G., 2017. Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, pp.1-11. | |
dc.relation.referencesen | 3. Wu, H., Lee, S., Chang, H. and Liang, J., 2013. Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, pp.41-49. | |
dc.relation.referencesen | 4. Parsons, S., Mitchell, P. and Leonard, A., 2004. The Use and Understanding of Virtual Environments by Adolescents with Autistic Spectrum Disorders. Journal of Autism and Developmental Disorders, 34(4), pp.449-466. | |
dc.relation.referencesen | 5. Yufang Cheng, Moore, D., McGrath, P. and Yulei Fan, 2005. Collaborative virtual environment technology for people with autism. Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05), pp. 231-243. | |
dc.relation.referencesen | 6. Klinger, E., Marié, R. and Fuchs, P., 2006. Réalité virtuelle et sciences cognitives : Applications en Psychiatrie et Neuropsychologie. Cognito (in press), pp.1-31. | |
dc.relation.referencesen | 7. Themenheft 2 zur Inklusion - Grundlagen und Hinweise für die Förderung von SuS mit Autismus-Spektrum-Stoerungen (ASS) an allgemeinen Schulen. | |
dc.relation.referencesen | 8. Parsons, S., Mitchell, P. and Leonard, A., 2005. Do adolescents with autistic spectrum disorders adhere to social conventions in virtual environments?. Autism, 9(1), pp.95-117. | |
dc.relation.referencesen | 9. G. Herrera, F. Alcantud, R. Jordan, et al., 2008. Development of simboli play through the use of virtual reality tools in children with autistic spectrum disorders, Autism, 12(2), pp.143-157. | |
dc.relation.referencesen | 10. Cobb, S., Beardon, L., Eastgate, R., Glover, T., Kerr, S., Neale, H., Parsons, S., Benford, S., Hopkins, E., Mitchell, P., Reynard, G. and Wilson, J., 2002. Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome. Digital Creativity, 13(1), pp.11-22. | |
dc.relation.referencesen | 11. Strickland, D., McAllister, D., Coles, C. and Osborne, S., 2007. An Evolution of Virtual Reality Training Designs for Children With Autism and Fetal Alcohol Spectrum Disorders. Topics in Language Disorders, 27(3), pp.226-241. | |
dc.relation.referencesen | 12. Ogawa, H., Hasegawa, S., Tsukada, S. and Matsubara, M., 2018. A Pilot Study of Augmented Reality Technology Applied to the Acetabular Cup Placement During Total Hip Arthroplasty. The Journal of Arthroplasty, 33(6), pp.1833-1837. | |
dc.relation.referencesen | 13. Mota, J., Ruiz-Rube, I., Dodero, J. and Arnedillo-Sánchez, I., 2018. Augmented reality mobile app development for all. Computers & Electrical Engineering, 65, pp.250-260. | |
dc.relation.referencesen | 14. Sin, A. and Zaman, H., 2010. Live Solar System (LSS): Evaluation of an Augmented Reality book-based educational tool. 2010 International Symposium on Information Technology. | |
dc.relation.referencesen | 15. Techakosit, S. and Wannapiroon, P., 2015. Connectivism Learning Environment in Augmented Reality Science Laboratory to Enhance Scientific Literacy. Procedia - Social and Behavioral Sciences, 174, pp.2108-2115. | |
dc.relation.referencesen | 16. Meža, S., Turk, Ž. and Dolenc, M., 2015. Measuring the potential of augmented reality in civil engineering. Advances in Engineering Software, 90, pp.1-10. | |
dc.relation.referencesen | 17. Akçayır, M., Akçayır, G., Pektaş, H. and Ocak, M., 2016. Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, pp.334-342. | |
dc.relation.referencesen | 18. Mineo, B., Ziegler, W., Gill, S. and Salkin, D., 2008. Engagement with Electronic Screen Media Among Students with Autism Spectrum Disorders. Journal of Autism and Developmental Disorders, 39(1), pp.172-187. | |
dc.relation.referencesen | 19. SIRAKAYA, M. and ALSANCAK SIRAKAYA, D., 2018. Trends in Educational Augmented Reality Studies: A Systematic Review. Malaysian Online Journal of Educational Technology, 6(2), pp.60-74. | |
dc.relation.referencesen | 20. Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. and Mora, C., 2015. Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, pp.752-761. | |
dc.relation.referencesen | 21. Di Serio, Á., Ibáñez, M. and Kloos, C., 2013. Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, pp.586-596. | |
dc.relation.referencesen | 22. Lin, T., Duh, H., Li, N., Wang, H. and Tsai, C., 2013. An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education, 68, pp.314-321. | |
dc.relation.referencesen | 23. Gopalan, V., Zulkifli, A. and Bakar, J., 2016. A study of students’ motivation using the augmented reality science textbook. | |
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dc.relation.referencesen | 26. Sommerauer, P. and Müller, O., 2014. Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. Computers & Education, 79, pp.59-68. | |
dc.relation.referencesen | 27. Santos, M., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J. and Kato, H., 2014. Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation. IEEE Transactions on Learning Technologies, 7(1), pp.38-56. | |
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dc.relation.referencesen | 29. Ke, F. and Hsu, Y., 2015. Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. The Internet and Higher Education, 26, pp.33-41. | |
dc.relation.referencesen | 30. Joo-Nagata, J., Martinez Abad, F., García-Bermejo Giner, J. and García-Peñalvo, F., 2017. Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: Evaluation of an educational program in Chile. Computers & Education, 111, pp.1-17. | |
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dc.citation.spage | 178 | |
dc.citation.epage | 183 | |
dc.coverage.placename | Львів | |
dc.coverage.placename | Lviv | |
Appears in Collections: | Computational linguistics and intelligent systems. – 2020 р.
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